anyone playing BLACK OPS ??

One thing I shall say for it is, as someone who doesn't believe a game has been completed unless you do it on the most difficult setting. This one really was quite tough.

The comments saying it was very linear are spot on too. I accept there has to be some guidance to a path to keep the game flowing ( and to save time in design of levels;) ) but this was so very blatant one end of a narrow corridor to another sort of thing. Just not enough meat to it.

A big indicator of the rushed nature of the games releas and poor porting cross platform is demonstrated by the control setup. I am fairly unusual these days as fps players go, I use inverted mouse, switching the vertical axis of movement so looking up requires the mouse to be pulled back. A movement you may relate to flight controls rather than modern fps games. Now I do appreciate that the developers included the option to flip the axis, for the access it grants a relatively small number of people. However I would appreciate it more if when you selected to play with inverted mouse, the deslcision was recognised throughout the game. I lost count of the number of situations I was required by the story line to use some sort of guided ordenance (ok I think it was 2 times) which when using it requires you to flip your mindset back to standard mouse. No mean feat when you have been playing inverted throughout the rest of the game. The result of this overlooked qa check leaves the inverted mouser frustrated at watching a simple obvious and totally setup shot drift wildly skywards and miss the target. This problem simply won't be seen by the majority, but it is evidence of a slapdash game release.

I felt embarrassed at the end of mw2 ( the final knife throw drama) when I discovered there was zero need to actually aim the projectile. Infact pointing the mouse corner to the top left of the screen, aiming to safely throw the knife into the distance out of harms way resulted in the same shot as if I had aimed square for the forehead.

In this game it was even more so. You are at various rimes asked to repeatedly press a button to complete a task such as open a jammed door or fend off a homicidal melée attacker. I found the same result played out just pressing the requested key once. This discovery in my eyes shows a floor in the design that suggests a rushed release in time for Christmas. The reduced keystroke will also of added years to the expected lifespan of my keyboard.

Blackops is not a bad game. But it is another letdown in the series that has been declining since cod4.
 
JeRkY":l4ms67sh said:
One thing I shall say for it is, as someone who doesn't believe a game has been completed unless you do it on the most difficult setting. This one really was quite tough.

The comments saying it was very linear are spot on too. I accept there has to be some guidance to a path to keep the game flowing ( and to save time in design of levels;) ) but this was so very blatant one end of a narrow corridor to another sort of thing. Just not enough meat to it.

I felt embarrassed at the end of mw2 ( the final knife throw drama) when I discovered there was zero need to actually aim the projectile. Infact pointing the mouse corner to the top left of the screen, aiming to safely throw the knife into the distance out of harms way resulted in the same shot as if I had aimed square for the forehead.

In this game it was even more so. You are at various rimes asked to repeatedly press a button to complete a task such as open a jammed door or fend off a homicidal melée attacker. I found the same result played out just pressing the requested key once. This discovery in my eyes shows a floor in the design that suggests a rushed release in time for Christmas. The reduced keystroke will also of added years to the expected lifespan of my keyboard.

Blackops is not a bad game. But it is another letdown in the series that has been declining since cod4.
i did this on the ski jety bit...just aimed anywhere and guess what...yup a hit everytime...thats just poor

bad cp2 ya have to shoot the bad guy while in free fall...no aim anywhere for that...much better....also ya have to allow for distance and speed too..no bullet going dead straight here..makes those long distance headshots much more fun...
 
Crap isn't it. I cant help but think that it is a nod to the dimmed down nature of fps games on the consoles, which due to the control systems do not allow for as accurate hand eye co-ordination that is achievable on a good ol' mouse and keyboard. Increasingly it is the way that pc games lose out because the money in the Market is mostly in consoles. At least in the closing scenes of cod 4 there was a need to aim, or you lost... Possibly the last in the series to be properly planned out for pc gamers.
 
the amount of times i missed the perfect shot by 1 pixel is amazing on bc2...makes me feel like i have to actually try...random grenade death was the most annoying thing on cod 4...otherwise a good game(just a touch short tho)
 
:oops: Must admit to not playing the single player and just moving straight into the multiplayer.I do sometimes like to wander about the single player using developers codes,mainly just for a look see about the maps.

Last single player stuff i actually enjoyed was the original halflife games[inc opposing forces,blue shift]
The HL2 SP's were amazing for the graphics but i just couldnt get into them to the same depth as HL1
Maybe this was because the coding on the first series was too new and not tested enough to clear away gaps and glitches that you could exploit to reach other sections earlier than the gameplay expects you to.Although that said the testers steam use do miss things now and again[probably more now than again :lol:]
I discovered that in HL2 you can use the physics gun to build 'stepping stones' to gain access to the later game sections.
You can use the gravity gun to shoot circular saw blades into a wall but it wouldnt allow you to stand on these blades,effectively preventing you from creating staircases but by putting 2 blades in the wall level with each other and sitting a plank across them,a plank you were allowed to stand on. You make the stepping stone :D
Aint i a clever bugger :D

Sorry sorry :oops: :oops: Black Ops 2
:oops:
Not played it.Not sure i want to as im not a SP player anymore.Too linear as said above. :? too lead you down the garden path to be interesting :?

Arma 2
Amazing size and all the toys to make it interesting,with more towards simulators when flying.A good editor but the AI was kind of poor at times,
SP was rubbish.Well thats a bit unkind .Not as linear as the mainstream but still there.The big battles were really poorly put together and it was more interesting to play the bunny than to run around in them shooting and stuff.

Oh yeah...Black Ops :lol: :lol:
I like that the GPU requirement is 8800GT :shock:
.i just like driving tanks through buildings

:D :D

Still too many servers on bfbc2.Im waiting till the number drops as the mainstream moves on to the latest thing :? .At the moment theres too much every man for himself kind of attitude and it doesnt make for good consistent tactical play :evil:
Sometimes you think you're alone ,then you're revived and all is well in the world :lol:
 
can't say i liked this game much, sigle palyer was just simple, pick up either a gun with extend mag or tapped mag... walk ingo room, blast baddies, walk into next room... booo. and multi player, there is so much lag anf the spawn points make it almost pointless to play. That and the maps seem to make camping the thinbg to do... big boooo

to me, mw1 >>>> mw2 >>>>>>>>>>>>>>>>>>>>>BO

loved mw1 so much (only played on pc, so may heve to get it for ps3), was a little dissapointed with mw2 to start with, but came around pretty quick, BO, not impressed, still not impressed after 2 weeks. got a couple of levels to hit prestige, then back to mw2... :D
 
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